[nospaces]
[attr="class","infotemp"]
[attr="class","infotempt"]
[attr="class","infotitle"]
[attr="class","fas fa-flask"]
Halfbreeds & races[attr="class","infomain"]
Full merfolk
[break]Merfolk are creatures resembling half-human, half-fish hybrids that live underwater. Merfolk living in warmer waters take on a more beautiful appearance (like in muggle fiction), while those in colder waters, such as the selkies of Scotland and the Merrows of Ireland, are less attractive to the extent that some have grayish skin, broken teeth and a generally more emaciated appearance.
[break][break]
Most merfolk live in their own colonies in crude building structures made from rock or cave formations. Although most choose to live in these set places, there are several normadic merfolk tribes in the ocean, who possess a hunter gatherer lifestyle.
[break][break]
The merfolk diet consists of fish and they often domesticate larger marine animals such as dolphins and sharks. They have intellect comparable to humans. Merfolk are fond of music and have their own language called Mermish.
[break][break]
Part merfolk
[break]Appearance
[break]
Abilities
[break]
[break][break]
Full centaur
[break]Centaurs have the torso of a human and the body of a horse. The appearance of both the horse and human parts can vary similarly to their animal counterparts, but fur and hair colour will always match. Their faces are more elongated than a normal human and they have horse-like ears.
[break]
[break]
Centaurs have the same level of intellect as humans but their mannerisms and thought processes profoundly differ. They live in colonies, each with their own hierarchy, laws and code of honour. As a proud race, centaurs have their own set of etiquette and social customs with have heavy consequences if breached (which is also why communication with humans is so difficult).
[break][break]
Their extent of magical power lies in Divination where they have uncanny gift to make predictions. However, owing to their habitat, they have expertise in archery, Astronomy and Herbology. Centaurs possess an innate connection with natural wildlife and woodland creatures and always aim to preserve life. Thus, they are herbivores and will react violently to those who hunt and kill.
[break][break]
Part centaur
[break]
Part centaurs are looked down upon by wizarding society as they deem copulation between a human and centaur to be beastiality. Centaurs also disdain part centaurs but will take care of them due to their honour, at least until the part centaur matures into adulthood.
[break][break]
Appearance
[break]
Abilities
[break][break]
Full vampire
[break]Vampires are reanimated undead corpses. They require blood to survive and feed on humans, not discriminating between magical or non-magical. Vampires cannot be wizards, but part-vampires can.
[break][break]
Vampires are known for their superhuman metabolism, and the incredibly high rate at which their bodies can heal itself, which is fuelled by their blood-drinking. However, vampires have their weaknesses - their healing capabilities are almost completely nullified in the presence of strong sunlight, or during prolonged starvation.
[break][break]
Direct sunlight will burn vampires. Garlic and holy crosses will cause them great pain.
[break][break]
Humans turn into vampires upon by consumption on the blood of another vampire. If the human was originally a wizard, they would lose their magic.
[break][break]
Part vampire
[break]Appearance
[break]
Abilities
[break]
[break]
Full veela
[break]
Veelas are part-bird, part-human creatures. Their true form is humanoid with cruel-beaked bird heads, long scaly wings and taloned claws for feet.
[break][break]
Veelas have the innate ability to place compulsion enchantments onto humans whereby they would appear extraordinarily beautiful to them. Their physical appearance does not necessarily have to match the human's image of beauty. e.g. a wizard who's into fat chicks would still be enchanted to think that a lithe slender veela would be beautiful. Even humans who are not normally attracted to the veela's gender would not be immune.
[break][break]
When veelas grow angry, their control over this shapeshifted form grows increasingly weak and most return to their true form.
[break][break]
They also have the ability to launch fireballs.
[break]
[break]Part veela
[break]
Of all half breeds, part veela face little to no discrimination.
[break]
[break]Appearance
[break]Abilities
[break]
[break]
Full goblin
[break]
Goblins are an intelligent race of small-statured humanoids, renowned for their blacksmithing skill, their ruthlessness, and their greed. With a language, culture, and magic all their own, goblins are a separate race that operates within wizarding society. Although they are seen as inferior to wizards, wizards are not above doing business with them, trusting them enough to run Gringotts, the safest wizarding bank in the world.
[break][break]
Goblins have their own magic and refuse to share the knowledge with wizards until wands are allowed to them. Accustomed to subterranean lifestyle, goblins prefer darkness to light and get uncomfortable in prolonged exposure to sunlight.
[break][break]
Part goblin
[break]
Appearance
[break]
Abilities
[break]
[break]
Full giant
[break]
Giants are very large humanoids. Depending on their tribe's geographical location, they have varying appearances from resembling a normal (albeit very large) person, to carrying more bestial characteristics such as protruding sharp molars, having excessive hair or stranger proportions. Their physical characteristics are very dependent on their location, such as arctic giants tend to be more hairy and have fairer skin whereas mountain giants have bulker physiques and rocky textured skin.
[break][break]
Whilst giants are not as intelligent as the average human, they are capable of understanding basics as they have their own language, culture, and societal structure. They live in primitive tribes. Giants have no innate magic of their own, however they are gifted with overwhelming raw strength proportionate to their prodigious size as well as possess an unnatural resistance to spells cast upon them.
[break][break]
Part giant
[break]
Due to the nature of their conception, part giants are discriminated against by both the giant and the wizarding societies. Giants view part giants as accidents or runts whereas human view them as primitive and crude.
[break][break]
Appearance
[break]
Abilities
[break]
[break]
Werewolves are humans cursed to transform into a monstrous canine every full moon. The transformation is extremely painful as it involves the muscles and bones realigning and reshaping themselves into unnatural structures. Unless they have consumed the Wolfsbane Potion, during their transformation, the werewolf lose their human mind and revert to a mindless predator desperate for human flesh. Despite this, they are able to recall everything they have experienced throughout their transformation upon reverting to their human form.
[break][break]
Werewolves can be easily distinguished from regular wolves by their shorter snout, more human-like eyes, the tufted tail, and their mindless hunting of humans whilst in wolf form.
[break][break]
Werewolves would not attack animals unless provoked. Regardless of the full moon, silver will burn them and if traces enter the werewolf's bloodstream, they will suffer from extreme blood poisoning. During the week leading up to and after the full moon, werewolves would become sickly looking.
[break][break]
The werewolf disease can infect other wizards through a bite where saliva enters the bloodstream. Despite apparent myths, it cannot be passed down through families. There is no such thing as a halfbreed werewolf. You're either a werewolf or you're not.
[break][break]
Full troll
[break] Originating from Scandinavia, trolls are magical creatures of prodigious strength and immense stupidity. They are distantly related to giants, however they comparatively possess less intelligence, are smaller (reaching an average height of twelve feet), and are generally more aggressive. Trolls are carnivorous and have a particular taste for human flesh.
[break][break]
Although difficult, it is possible to train trolls. They are able to learn basic human words, if not small sentences. These trained trolls possess more intellect than average and more self-restraint. They are typically assigned to simple tasks such as security and guarding.
[break][break]
Depending on their environment, there are three subtypes of trolls: forest trolls, mountain trolls, and river trolls.
[break][break]
Part troll
[break]
Part trolls face the same discrimination as part giants.
[break][break]
Appearance
[break]
Abilities
[break]
[attr="class","infosubtitle"] Merfolk
Full merfolk
[break]Merfolk are creatures resembling half-human, half-fish hybrids that live underwater. Merfolk living in warmer waters take on a more beautiful appearance (like in muggle fiction), while those in colder waters, such as the selkies of Scotland and the Merrows of Ireland, are less attractive to the extent that some have grayish skin, broken teeth and a generally more emaciated appearance.
[break][break]
Most merfolk live in their own colonies in crude building structures made from rock or cave formations. Although most choose to live in these set places, there are several normadic merfolk tribes in the ocean, who possess a hunter gatherer lifestyle.
[break][break]
The merfolk diet consists of fish and they often domesticate larger marine animals such as dolphins and sharks. They have intellect comparable to humans. Merfolk are fond of music and have their own language called Mermish.
[break][break]
Part merfolk
[break]Appearance
- Part merfolk are humanoid and possess human legs.
- They may also have naturally occurring hair colour of green, blue and purple shades.
- Gills form on their neck when they make physical contact with water.
- Their skin may possess the occasional scale, especially around their legs, and they have webbed hands.
[break]
Abilities
[break]
- Part merfolk are natural swimmers. From birth, they can swim before they can even walk. They can swim five times faster than the average human.
- They can also breathe underwater through their gills.
- They are able to speak Mermish from birth and have unnaturally musical voices.
- While they have an innate connection with marine wildlife, they will also enjoy seafood.
[break][break]
[attr="class","infosubtitle"] Centaur
Full centaur
[break]Centaurs have the torso of a human and the body of a horse. The appearance of both the horse and human parts can vary similarly to their animal counterparts, but fur and hair colour will always match. Their faces are more elongated than a normal human and they have horse-like ears.
[break]
[break]
Centaurs have the same level of intellect as humans but their mannerisms and thought processes profoundly differ. They live in colonies, each with their own hierarchy, laws and code of honour. As a proud race, centaurs have their own set of etiquette and social customs with have heavy consequences if breached (which is also why communication with humans is so difficult).
[break][break]
Their extent of magical power lies in Divination where they have uncanny gift to make predictions. However, owing to their habitat, they have expertise in archery, Astronomy and Herbology. Centaurs possess an innate connection with natural wildlife and woodland creatures and always aim to preserve life. Thus, they are herbivores and will react violently to those who hunt and kill.
[break][break]
Part centaur
[break]
Part centaurs are looked down upon by wizarding society as they deem copulation between a human and centaur to be beastiality. Centaurs also disdain part centaurs but will take care of them due to their honour, at least until the part centaur matures into adulthood.
[break][break]
Appearance
- Part centaurs have four limbs and are humanoid. They appear human enough to blend into magical society well enough however they may have some equine characteristics. This includes but is not limited to: a longer face, mane-like hair that grows down the back of their neck, satyr-esque horse hindlegs and a horse tail which can either be amputated or hidden in clothing.
- They are taller than the average human.
[break]
Abilities
- Part centaurs excel at divination, herbology, and archery.
- They are athletically gifted with a muscular build. They have better physical capabilities than the average human, excelling in speed, strength, and stamina.
- They have an innate connection with nature and possess a greater affinity with nature/plant based spells.
[break][break]
[attr="class","infosubtitle"] vampire
Full vampire
[break]Vampires are reanimated undead corpses. They require blood to survive and feed on humans, not discriminating between magical or non-magical. Vampires cannot be wizards, but part-vampires can.
[break][break]
Vampires are known for their superhuman metabolism, and the incredibly high rate at which their bodies can heal itself, which is fuelled by their blood-drinking. However, vampires have their weaknesses - their healing capabilities are almost completely nullified in the presence of strong sunlight, or during prolonged starvation.
[break][break]
Direct sunlight will burn vampires. Garlic and holy crosses will cause them great pain.
[break][break]
Humans turn into vampires upon by consumption on the blood of another vampire. If the human was originally a wizard, they would lose their magic.
[break][break]
Part vampire
[break]Appearance
- Part vampires, also known as dhampirs, generally resemble a human but with mildly exaggerated fangs and pale skin.
- Their eyes are always a shade of red.
[break]
Abilities
- Part vampires are capable of drinking blood as well as consuming normal human food. Blood has medicinal properties to part vampires, allowing them to regenerate wounds at twice the speed.
- They have enhanced night vision and enhanced sense of smell, especially after they have consumed human blood.
- They do feel weak in direct sunlight but can survive much longer than their fullblooded counterparts.
[break]
[break]
[attr="class","infosubtitle"] veela
Full veela
[break]
Veelas are part-bird, part-human creatures. Their true form is humanoid with cruel-beaked bird heads, long scaly wings and taloned claws for feet.
[break][break]
Veelas have the innate ability to place compulsion enchantments onto humans whereby they would appear extraordinarily beautiful to them. Their physical appearance does not necessarily have to match the human's image of beauty. e.g. a wizard who's into fat chicks would still be enchanted to think that a lithe slender veela would be beautiful. Even humans who are not normally attracted to the veela's gender would not be immune.
[break][break]
When veelas grow angry, their control over this shapeshifted form grows increasingly weak and most return to their true form.
[break][break]
They also have the ability to launch fireballs.
[break]
[break]Part veela
[break]
Of all half breeds, part veela face little to no discrimination.
[break]
[break]Appearance
- Part veela appear as normal humans. They are innately attractive, however this is involuntary and they cannot control their appearance.
[break]Abilities
- When part-veela become angry, they will adopt characteristics from their full-blooded relatives' true forms. Part-veela will sprout scaly wings (that would be too stunted for flight) and their faces would take on avian characteristics such as forming a crude beaklike mouth or sprouting feathers on their skin.
[break]
[break]
[attr="class","infosubtitle"] goblin
Full goblin
[break]
Goblins are an intelligent race of small-statured humanoids, renowned for their blacksmithing skill, their ruthlessness, and their greed. With a language, culture, and magic all their own, goblins are a separate race that operates within wizarding society. Although they are seen as inferior to wizards, wizards are not above doing business with them, trusting them enough to run Gringotts, the safest wizarding bank in the world.
[break][break]
Goblins have their own magic and refuse to share the knowledge with wizards until wands are allowed to them. Accustomed to subterranean lifestyle, goblins prefer darkness to light and get uncomfortable in prolonged exposure to sunlight.
[break][break]
Part goblin
[break]
Appearance
- Part goblins tend to be of shorter stature than the average human.
- They have may have leaf shaped or even pointed ears.
[break]
Abilities
- Part goblins are able to speak Gobbledegook from birth. It does not need to be taught to them.
- They also have a natural talent in blacksmithing.
[break]
[break]
[attr="class","infosubtitle"] giant
Full giant
[break]
Giants are very large humanoids. Depending on their tribe's geographical location, they have varying appearances from resembling a normal (albeit very large) person, to carrying more bestial characteristics such as protruding sharp molars, having excessive hair or stranger proportions. Their physical characteristics are very dependent on their location, such as arctic giants tend to be more hairy and have fairer skin whereas mountain giants have bulker physiques and rocky textured skin.
[break][break]
Whilst giants are not as intelligent as the average human, they are capable of understanding basics as they have their own language, culture, and societal structure. They live in primitive tribes. Giants have no innate magic of their own, however they are gifted with overwhelming raw strength proportionate to their prodigious size as well as possess an unnatural resistance to spells cast upon them.
[break][break]
Part giant
[break]
Due to the nature of their conception, part giants are discriminated against by both the giant and the wizarding societies. Giants view part giants as accidents or runts whereas human view them as primitive and crude.
[break][break]
Appearance
- Part giants are always mesomorphs, possessing a larger stature and bulker muscles.
[break]
Abilities
- They retain the natural resistance to most types of magical attacks from their giant blood. They have the normal intelligence of a human being.
[break]
[break]
[attr="class","infosubtitle"] werewolf
Werewolves are humans cursed to transform into a monstrous canine every full moon. The transformation is extremely painful as it involves the muscles and bones realigning and reshaping themselves into unnatural structures. Unless they have consumed the Wolfsbane Potion, during their transformation, the werewolf lose their human mind and revert to a mindless predator desperate for human flesh. Despite this, they are able to recall everything they have experienced throughout their transformation upon reverting to their human form.
[break][break]
Werewolves can be easily distinguished from regular wolves by their shorter snout, more human-like eyes, the tufted tail, and their mindless hunting of humans whilst in wolf form.
[break][break]
Werewolves would not attack animals unless provoked. Regardless of the full moon, silver will burn them and if traces enter the werewolf's bloodstream, they will suffer from extreme blood poisoning. During the week leading up to and after the full moon, werewolves would become sickly looking.
[break][break]
The werewolf disease can infect other wizards through a bite where saliva enters the bloodstream. Despite apparent myths, it cannot be passed down through families. There is no such thing as a halfbreed werewolf. You're either a werewolf or you're not.
[break][break]
[attr="class","infosubtitle"] Troll
Full troll
[break] Originating from Scandinavia, trolls are magical creatures of prodigious strength and immense stupidity. They are distantly related to giants, however they comparatively possess less intelligence, are smaller (reaching an average height of twelve feet), and are generally more aggressive. Trolls are carnivorous and have a particular taste for human flesh.
[break][break]
Although difficult, it is possible to train trolls. They are able to learn basic human words, if not small sentences. These trained trolls possess more intellect than average and more self-restraint. They are typically assigned to simple tasks such as security and guarding.
[break][break]
Depending on their environment, there are three subtypes of trolls: forest trolls, mountain trolls, and river trolls.
- Forest trolls are native to forests and woodlands, with a tribe living in the Forbidden Forest. Like centaurs, they have an affinity for nature, coexisting with animals. Their appearance varies with the seasons: during spring and summer, they have pale-green skin and straggly leafy hair, and during autumn and winter, their skin tans and their hair darkens to brown.
- Mountain trolls are the largest and most violent of trolls. They have grey skin with the same impenetrably as solid stone. Most notably, they exude a repulsive odour.
- River trolls reside in rivers and under bridges. Although unable to breathe underwater, they make excellent swimmers and possess a taste for fish. They have hairy purple skin and short horns.
[break][break]
Part troll
[break]
Part trolls face the same discrimination as part giants.
[break][break]
Appearance
- Part trolls inherit various physical characteristics of their troll ancestor. Part forest trolls are crowned with earth-coloured hair, ranging from greens to browns. Part mountain trolls possess greyish, durable skin although nowhere near as impenetrable as their full-blooded ancestor. Part river trolls have a purple-tinted complexion and have blunted horns.
-
Part trolls are taller than average humans, averaging around seven to eight feet.
[break]
Abilities
- Part trolls have enhanced strength but cannot surpass a part giant's strength.
- Part forest trolls, like part centaurs, have an innate connection with nature and possess a greater affinity with nature/plant based spells. Part mountain trolls have increased durability and physical resistance. Part river trolls are natural swimmers.
[break]