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Abilities [attr="class","infomain"] Members who want their characters to be that much more unique may give them abilities. Most magical abilities can be performed without a wand.
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When creating more than one character with an ability, you must have at least ten in-character posts on your previous character (with an ability).
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You are allowed a maximum of one ability per character.
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Parselmouths are capable of Parseltongue, snake language. They cannot be taught, only born. Parseltongue is an innately magical language because speaking it to a snake grants the snake with temporary sentience - enough to hold a conversation and follow the orders of a Parselmouth.
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Non-parselmouths emulating the sounds of Parseltongue would have no effect on snakes.
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Animagi are wizards who can shapeshift into a non-magical animal. Animagi cannot shapeshift into any magical beast. In the shape shifted form, animagi gain the instincts of their animal form and they must constantly fight their animal instincts against their human sentience.
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An animagus' animal form would be the same as their patronus. If they undergo a drastic personality change or an emotional upheaval, their animagus form may change (like their patronus). In such a case, the witch/wizard must relearn their new form.
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The process of becoming an animgus is extremely difficult and time consuming, and requires an advanced knowledge of Transfiguration. Not registering as an Animagus is illegal, and those who violate this law earn a sentence in Azkaban.
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Unlike animagi, metamorphmagus wizards can take a wide variety of forms, changing sex and age, potentially looking like anyone at all.
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Although they cannot change into an animal, they may take on small animalistic attributes such as animal ears, snouts, and tails. They cannot grow limbs.
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Seers are people capable of seeing the future. There are two types of visions: predictions and prophecies. Predictions are controlled and require the seer to perform a ritual such as using a crystal orb, reading tea leaves, using tarot cards, and/or reading constellations.
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On the other hand, prophecies are uncontrolled and can happen to a seer at any time. When it does, the seer will go into a trance and speak a prophecy to someone destined to hear it. The seer will have no memory of this. Prophecies are never trivial and will often involve life changing events.
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Note: Seer characters may make prophecies about other characters, provided you have permission from the other roleplayer. You cannot make a prophecy about something that would affect the wider community unless you have permission from the staff.
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Legilimency is the art of peering into someone's mind. A legimens is able to experience the same emotions as their target, as well as their target's true thoughts and intentions. Legilimency is activated by eye contact, can be performed both nonverbally and wandlessly, but in many cases, a wand and the proper incantation are required.
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An occlumens is proficient in the art of guarding their mind from someone wishing to invade it. A highly skilled occlumens may also be able to resist the influence of other attempts to determine information, such as veritaserum. At the basic level, an occlumens is able to empty their mind of all thoughts and feelings; conversely, an occlumens comfortable with their abilities is able to allow only certain thoughts and feelings to filter through.
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Wandless magic is a learned ability that requires extreme discipline and practise. It is particularly volatile and unpredictable and inexperienced users will often find their own magic backfiring on themselves. Particularly complex spells will require hand gestures. Wandless magic does not account for nonverbal magic. Wandless magic is always weaker than normal wand magic.
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Wandless magic can be produced in times of extreme stress or emotion. However, it cannot be controlled by unskilled users.
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Nonverbal magic allows the user to cast spells without speaking the incantation out loud. It is difficult as it requires a lot of concentration and mental discipline. Some spells are easier to perform nonverbally than others.
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Nonverbal magic requires extreme concentration and mental strength and is always weaker than its spoken form.
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An Obscurial is a young wizard or witch who developed a dark parasitical magical force, known as an Obscurus, as a result of their magic being suppressed through psychological or physical abuse. An Obscurial may lose control when they reach an emotional or mental breaking point, releasing their Obscurus as an invisible (or nearly invisible) destructive wind. In extreme cases, they may physically transform into an Obscurus. An Obscurus is developed under very specific conditions: trauma associated with the use of magic, internalised hatred of one’s own magic and a conscious attempt to suppress it.
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When creating more than one character with an ability, you must have at least ten in-character posts on your previous character (with an ability).
[break][break]
You are allowed a maximum of one ability per character.
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[attr="class","infosubtitle"] Parselmouth
Parselmouths are capable of Parseltongue, snake language. They cannot be taught, only born. Parseltongue is an innately magical language because speaking it to a snake grants the snake with temporary sentience - enough to hold a conversation and follow the orders of a Parselmouth.
[break][break]
Non-parselmouths emulating the sounds of Parseltongue would have no effect on snakes.
[break][break]
[attr="class","infosubtitle"] Animagi
Animagi are wizards who can shapeshift into a non-magical animal. Animagi cannot shapeshift into any magical beast. In the shape shifted form, animagi gain the instincts of their animal form and they must constantly fight their animal instincts against their human sentience.
[break][break]
An animagus' animal form would be the same as their patronus. If they undergo a drastic personality change or an emotional upheaval, their animagus form may change (like their patronus). In such a case, the witch/wizard must relearn their new form.
[break][break]
The process of becoming an animgus is extremely difficult and time consuming, and requires an advanced knowledge of Transfiguration. Not registering as an Animagus is illegal, and those who violate this law earn a sentence in Azkaban.
[break][break]
[attr="class","infosubtitle"] Metamorphmagus
Unlike animagi, metamorphmagus wizards can take a wide variety of forms, changing sex and age, potentially looking like anyone at all.
[break][break]
Although they cannot change into an animal, they may take on small animalistic attributes such as animal ears, snouts, and tails. They cannot grow limbs.
[break][break]
[attr="class","infosubtitle"] Seer
Seers are people capable of seeing the future. There are two types of visions: predictions and prophecies. Predictions are controlled and require the seer to perform a ritual such as using a crystal orb, reading tea leaves, using tarot cards, and/or reading constellations.
[break][break]
On the other hand, prophecies are uncontrolled and can happen to a seer at any time. When it does, the seer will go into a trance and speak a prophecy to someone destined to hear it. The seer will have no memory of this. Prophecies are never trivial and will often involve life changing events.
[break][break]
Note: Seer characters may make prophecies about other characters, provided you have permission from the other roleplayer. You cannot make a prophecy about something that would affect the wider community unless you have permission from the staff.
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[attr="class","infosubtitle"] Legilimens
Legilimency is the art of peering into someone's mind. A legimens is able to experience the same emotions as their target, as well as their target's true thoughts and intentions. Legilimency is activated by eye contact, can be performed both nonverbally and wandlessly, but in many cases, a wand and the proper incantation are required.
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[attr="class","infosubtitle"] Occlumens
An occlumens is proficient in the art of guarding their mind from someone wishing to invade it. A highly skilled occlumens may also be able to resist the influence of other attempts to determine information, such as veritaserum. At the basic level, an occlumens is able to empty their mind of all thoughts and feelings; conversely, an occlumens comfortable with their abilities is able to allow only certain thoughts and feelings to filter through.
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[attr="class","infosubtitle"] Wandless
Wandless magic is a learned ability that requires extreme discipline and practise. It is particularly volatile and unpredictable and inexperienced users will often find their own magic backfiring on themselves. Particularly complex spells will require hand gestures. Wandless magic does not account for nonverbal magic. Wandless magic is always weaker than normal wand magic.
[break][break]
Wandless magic can be produced in times of extreme stress or emotion. However, it cannot be controlled by unskilled users.
[break]
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[attr="class","infosubtitle"] Nonverbal
Nonverbal magic allows the user to cast spells without speaking the incantation out loud. It is difficult as it requires a lot of concentration and mental discipline. Some spells are easier to perform nonverbally than others.
[break][break]
Nonverbal magic requires extreme concentration and mental strength and is always weaker than its spoken form.
[break]
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[attr="class","infosubtitle"] Obscurial
An Obscurial is a young wizard or witch who developed a dark parasitical magical force, known as an Obscurus, as a result of their magic being suppressed through psychological or physical abuse. An Obscurial may lose control when they reach an emotional or mental breaking point, releasing their Obscurus as an invisible (or nearly invisible) destructive wind. In extreme cases, they may physically transform into an Obscurus. An Obscurus is developed under very specific conditions: trauma associated with the use of magic, internalised hatred of one’s own magic and a conscious attempt to suppress it.